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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.

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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
BTEC Level 3 Business Unit 22: Market Research C1 Statistical Analysis and Interpretation
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 Business Unit 22: Market Research C1 Statistical Analysis and Interpretation

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This full lesson covers C1 Statistical Analysis and Interpretation of Primary/Secondary Research, including; Data analysis/interpretation: arithmetic mean, mode, median range and interquartile range standard deviation time series scatter diagrams and trends. Interpretation of secondary research. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
Current Ratio and Liquid Capital Ratio Worksheet
MichaelCawdreyBusinessMichaelCawdreyBusiness

Current Ratio and Liquid Capital Ratio Worksheet

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This worksheet contains 12 examples for learners to work through, 6 for each type of ratio. Learners will have to calculate both ratios and explain the implications of the result. The final task asks learners to write a summary about these types of ratio analysis, linking the calculations to the wider context of the business. Please note the worksheet does not have the formula stated on it as this worksheet is designed to ensure learners do not rely on the formula being given to them. This worksheet is useful for the Level 3 BTEC in Business and A Level Business, amongst other types of qualification.
BTEC Level 3 Business Unit 2: Developing a Marketing Campaign - Marketing Plans
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 Business Unit 2: Developing a Marketing Campaign - Marketing Plans

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This full lesson, with companion handout, covers Marketing Plans as part of Learning Aim C for Unit 2: Developing a Marketing Campaign. Areas covered include; Planning a marketing campaign Marketing aims and objectives SMART objectives Marketing Plans (includes template for learners) Learners are given a variety of tasks in this lesson to consolidate learning. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports Learning Aim A (Full)
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports Learning Aim A (Full)

6 Resources
This bundle fully covers Learning Aim A of Unit 3: Unit 3: Enterprise and Entrepreneurship in eSports. The bundle includes; A1 - Esports enterprises and purpose A2 - Esports entrepreneurial skills and behaviours A3 - Entrepreneurial motivation, teamwork and creativity skills A4 - eSports Entrepreneurial Knowledge A5 - Esports entrepreneurial risks and concerns A6 - Measures of success for esports enterprises
BTEC Level 3 Business Unit 6: Principles of Management D4 - Performance Appraisals
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 Business Unit 6: Principles of Management D4 - Performance Appraisals

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This full lesson covers D4 of Unit 6: Principles of Management, including the following areas; Purpose of performance appraisal: o to set individual and group targets o to assess individual and group performance o to provide employee feedback o to identify training needs. • Types of appraisal: o self-assessment o management by objectives o ratings scales o 360° appraisal. • Impact of performance appraisal
BTEC Level 3 eSports Unit 7: Producing an eSports Brand A1 Principles of Branding an eSports Team
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 7: Producing an eSports Brand A1 Principles of Branding an eSports Team

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This full lesson covers A1: Principles of Branding an eSports Team for Unit 7: Producing an eSports Brand, including; • Branding: the elements that define the image, ethos and tone of an esports team and its associated products or services. • Brand: a characteristic name, symbol or shape that distinguishes a product or service from that of another esports team. • Brand portfolio: a collection of brands under the control of an esports team. • Types of brand: o esports team name and logo and variants of these for different applications and digital content, e.g. image-based, text-based or image and text based o product and product ranges, such as associated merchandise o people or persons, such as the gamers. • Use of branding: o new brands o brand extensions o sub-brands o product extension. • Target audiences for brands. • Consumers’/fans’/followers’ feelings about and connections with, a brand: o brand awareness and recognition of the brand o perceived qualities associated with the brand o loyalty to the brand. • Branding as part of the marketing mix (product, price, place, promotion, people, process and physical environment). • Esports teams including UK and globally based teams, e.g. Fnatic, Excel, London Royal Ravens, London Spitfire, Team Dignitas Images removed for copywrite reasons, you will need to add your own images e.g. business logos.